Nerdly 4
So, last Nerdly update brought us to Dinner, and let me say that dinner was the finest meal yet.
(It helps, in this next line, if you were think of yourself as Willem Dafoe's character in The Boondock Saints. Are you ready? OK, here it is: )
THERE WAS FAJITAS!!
Really, they were quite epic for camp food. There were caramelized onions, peppers and onions, fresh guacamole, the most perfectly cooked chicken, tofu, cheese, sourcream, salsa... it was an experience. And no one went hungry. There was enough food for another 30 Owlbears. I was so fricken' glad I wasn't on cleanup that I had two more fajitas to celebrate. I proceeded to waddle over to the table where I was supposed to game.
Mythos Hunters Zero was a great game. I can't wait to play it again. I may not do it justice in my description, but to be sure, it was a good time. I must admit, that I forge the names of two of the people who were part of the team. I feel bad. They were nice, had creative ideas, and one of them was such an effective role player, that I felt the need to strangle his character on a regular basis. Also playing was Eric "top dog" Provost, and Dave, the bunk mate who had to put up with my terrible threesomes late night ways. He was a pleasure to game with, and I was disappointed that he lived in NJ, far outside of what could be considered easy driving for a quick game.
Let me try to describe the game for you. It's like X-men in the 30s. There, I think that does it. We were given pre-generated characters, and they ran the gamut as far as powers and abilities went. The system is designed for over the top combat and play, so we went with it. We had a ridiculously prim and proper lady, with magical powers at her command, who wanted to kill any other magus she met; an eleven year old who could summon
things from beyond, just like her parents and grandparents had, before she was orphaned by a mysterious southern gentleman who wanted to adopt her; an immortal woman with a forgotten path, who may have been worshiped as a Sumerian goddess, but was now spending time on the American Carnival circus as a strong woman and psychic; and a young soldier who had undergone severe experimentation to become a clockwork tech cyborg. And then there was my character. I was an operative of a secret non governmental agency from the future. And by "the future" I mean new years eve 1999 when the place known as R'yleh arose from the Pacific, and the
dread thing waiting there stopped dreaming. I went through a portal that sent me back to the 1920s. As a result of this, I founded the very organisation that would later employ me; and all of this was in the preamble!
The system was easy to learn. The bad guys were things even older than gods, and the people they dominated into working for them. My team was a powerful group, dedicated to making sure the earth was safe. Not quite as cool a mission statement as
keeping the world strange, but it'll do in a pinch. Mark Causey was our GM, and he was on his toes the whole night. We stayed up late, and threw some creative things at us, and he threw some right back.
Our game ended after all of the others, but it was well worth staying to the end. The moon is a prison, the immortal woman seems to be related to the dark old ones, but on our side, and somehow, in another time skip, my character was destined to go further back in time, found another organization, and send my current past self a
working patchwork computer. Is it any wonder that I had my character go by the
nom de guerre Cable?
My only complaint was one of logistics. We set up in the mess hall, and within 15 minutes, the only other game in the mess hall set up... right next to us. Now, I understand, it was cold, and we were next to a fireplace, but still, the fun going on at the other game was a wee bit louder than our game, and kind of broke the mood a few times. But it was all good. It was fun sounds, and that was the point of the weekend.
So later that night, Mark, Jeff and I hit up the Waffle House again. The cook and servers were the same people. The service was less than half as good. Say La V.
We got back late, decided that since we had no chore and no game planed for Sunday that we would sleep in a little. Dave endured our clomping in late night one last time, and we slept the sleep of the victorious.
1 comment:
I still need your critical feedback! Email me. mark dot causey at gmail dot com.
I'm glad you enjoyed it! I think that there were some critical issues under the hood that I can rectify. I think that, even if a player doesn't play "Cable", he will have to exist for the game's setting. Thoughts?
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